AI Insights · Timothy · October 2021
Top 5 Racing Games Performance in Australia for Q3 2021
Discover the performance trends of the top 5 racing games in Australia for Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top 5 racing games on a unified platform in Australia demonstrated varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into how these games fared over the quarter.
Bridge Race from SUPERSONIC STUDIOS LTD showed a peak in weekly active users at 101.5K in early July, followed by a gradual decline to 60.7K in mid-September before rebounding to 82.2K by the end of the quarter. Weekly downloads mirrored this trend, peaking at 30.6K in early July and reaching 26.2K by late September. Weekly revenue saw fluctuations, starting at $276 and closing the quarter at $286.
Nintendo Co., Ltd.'s Mario Kart Tour experienced steady weekly revenue, peaking at around $16.7K in early August and maintaining a consistent range between $9.9K and $14.9K for most of the quarter. Weekly downloads fluctuated, starting at 11.6K and ending at 15.7K in late September, while weekly active users remained stable, ranging from 83.7K to 105.3K.
aquapark.io by Voodoo had a notable decline in weekly downloads, starting at 19K and dropping to 6.9K by the end of September. Weekly active users also saw a decline, from 91.9K in early July to 46.3K by late September. Revenue remained relatively low, peaking at $91 in early July and fluctuating between $36 and $74 throughout the quarter.
Race Master 3D - Car Racing from SayGames LTD, released in August 2021, saw strong initial performance with weekly downloads peaking at 22.1K in mid-August before stabilizing around 8.2K by the end of September. Weekly active users followed a similar trend, starting at 32.9K in mid-August and maintaining around 27.3K by the end of the quarter. Revenue data was minimal, with only $30 recorded in the final week of September.
Lastly, Scribble Rider, also by Voodoo, had a decline in weekly downloads from 15.4K in late June to 4.3K by late September. Weekly active users decreased from 31.2K to 16.1K over the same period. Revenue remained low, peaking at $29 in early July and fluctuating between $9 and $21 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.